Learn the Rules for Spades Card Game

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How to play?

Before the game starts the first vendor must be selected. To do so, every player is given a card from the printed area and the recipient of the highest card becomes the first dealer. Bonds are violated by a repeated agreement. The first dealer pushes the deck and the right player is cut. The dealer then passes 13 cards each in a clock sequence to four players.

After everyone has received their cards, bids are made based on the players’ hand. The bid refers to the players’ expectations of the “tricks” they will perform in the round. Generally, all players must make at least 1 bid. The trick is given to the player with the highest card in a particular round.

After making the bids, the game begins. The first dealer puts any card down as lead. With the clock moving, each player then puts down his card in an effort to pass all the playing cards. The player must only play cards with the same suit as the lead card. If they do not have the same suit cards, they can place any of their cards in an attempt to win the trick. The winner of the round becomes a new dealer and the game continues until all the cards are dealt.

Note: Players can also rotate the dealer’s place clockwise instead of making the winner of the strategy a new dealer.


Points are rewarded as follows. When a player makes his or her bid number, 10 points are awarded for each strategy performed. Additionally, 1 point is given for each strategy made over the first bid. For example, if a player places 5 bids at the beginning of a cycle and performs 6 tricks, the player is awarded 51 points at the end of the cycle. 50 points are awarded to meet the first 5 bids and 1 point for additional strategy. 0 points are awarded to players who fail to win the number of tricks they bid.

The rounds usually continue until the player reaches 500 points to win the whole game

History of Spades

(Ace of Spades beats all cards)

Spades was founded around 1930 in the United States. It has been described as a descendant of the Whist family of games and has even been seen as a simple version of the Bridge. The Spades became world-famous during the 1940’s when US troops, who had learned to play in the United States, began playing in Europe during World War II. Because the Spades are easily distracted and easy, it has become a perfect card game for soldiers who needed to stay alert in battlefields. When the war ended and the troops returned to the United States, G.I. Bill created the Spades to become incredibly popular at universities, making college students great players in the game.


Spades can be played in its basic format, as described above, or players may choose to make the game a little more attractive with the following variations.


In place of all the players themselves, teams can be introduced to create a new dynamic game. Usually, groups are made up of two people sitting across from each other. At the end of the match, the points of the team members were counted together.

Two Players

Instead of a traditional four-player game, two people can play Spades as follows. To face it, players first draw two cards on a shuffled deck facing down. Then they decided to discard one of the drawn cards. Players continue this process until each has 13 cards. The normal game then follows.


Players can choose to make overtricks (tactics done after the first bid) into “bags”. Instead of an extra point, if a player makes 10 bags, they are drawn 100 points. The purpose of launching the bags is to get players to try to win the exact number of cookies they charge.


In the Face-Up version of Spades, the first 4 deal 13 cards of every player look up. This can add a psychological dimension to the game as players wonder about the decision-making process behind every move.


Another variation of the Spades allows the player to cost nothing in the round. By bidding nil, the player expects to be able to do tricks in the game. If a player does not make a successful bid in the round, he gets 100 points. Players may attack the missing bid by playing their very low cards at the start of the game, possibly forcing the bidder to place the highest card and break his bid.

10 to 200 or wheels

Other Spades variants allow players or teams to bid 10 out of 200. In this application, one player or team expects to do 10 tricks in a round. If they do 10 tricks, they get 200 points. If they fail to do 10 tricks, they will lose 200 points.

Joker Trumps

Players can choose to include two Jokers in the game. When they do, the Jokers become the last trumpet cards. Specifically, the full color of the Joker out equals one Joker color beyond the Ace of Spades. When players include Jokers, they must remove 2 Clubs and Diamonds to retain a total of 52 cards.

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